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With this latest Mac app update, we’re introducing three features that we think you’re going to love. First, Color Variables — a long-requested feature and a foundational building block for any design system. Then, a new Components View — a proper home for your document’s local Symbols, Text Styles, Layer Styles and Color Variables. Finally, a new Insert Window that makes finding and inserting Components easier than ever.
Whether you’re working on a one-off project, or managi
Giving you the tools you need to create great work is what drives us to make Sketch better every day. And when we see the things that you create with Sketch, it inspires us to do even better. One of our goals is to highlight great design, so this week we chatted to Vidit Bhargava — the designer and developer of LookUp, who appeared on Apple’s ‘20 under 20’ developer list in 2015.
LookUp is an award-winning dictionary app for iOS, Mac and Apple Watch that encourages you to learn a new word ever
At Sketch, we’re proud of our role in helping to grow and define the UI design tools space. And we’re happy to see it flourish and offer so much choice to designers. So now, we want to make sure our community program fully reflects this.
2020 has been a challenge for all of us in many different forms. It’s pushed all of us to think outside of the box and consider different perspectives.
Unity, equality and inclusivity were the themes that struck us the most. And with that in mind, we’re prou
Sketch is 10! And to celebrate this pretty big anniversary, we’re putting together a series of blog posts looking back over the last decade and discussing the biggest trends, changes and developments — across both Sketch’s own history, and the design community as a whole.
To kick things off, we sat down with Emanuel Sá, Sketch’s co-founder and Chief Design Officer, to talk all things design over the last 10 years.
Okay, so let’s start at the beginning — how did you personally start with desi
“Our goal is to make art more accessible to all while championing illustrators and the importance of art in digital experiences,” explains Pablo Stanley from his San Francisco studio. We’re chatting with him — remotely, of course — about Blush, a new plugin that brings inclusive, custom illustrations into your Sketch designs.
Pablo has been a big name in the design world for a while now, working hard to help others get the most out of Sketch. He became a Sketch Ambassador in 2016, and since th
We often talk about how our community makes Sketch better. Whether you’re a daily user submitting feature requests that help us make the Mac app even more powerful, or a developer building incredible extensions that improve things for everyone, it all makes a difference. So when we launched Assistants in version 68 with our community in mind, we knew you would support our vision for better design.
We weren’t disappointed. Here, we’ve pulled together five of our favorite Assistants from the Ske
While Sketch is a powerful tool for designing user interfaces, we’re always amazed by the different uses people find for it. So when we saw a Reddit post about King Rabbit — a game designed entirely in the Mac app — we were intrigued.
To find out more about the creation process for King Rabbit, we spoke to Brian Oppenlander, co-founder of RareSloth and designer on the title. Here’s the story of how he came to use Sketch to create every asset in the game.
Can you tell us a bit about your desi
Sketch 68 is out now. With this latest Mac app release, we’re introducing Assistants — a helping hand for your designs. Assistants can help you spot issues with your documents, stay consistent with design systems and prepare your files for collaboration.
This release also adds the option to create, rename and delete Cloud projects from the sidebar in the Documents window. And, as ever, we’ve included a round of bug fixes based on your feedback.
Open the Mac app and update Read m
When you work as part of a design team, it’s a challenge to keep everyone’s work consistent. Making sure people are using components from your design system, organizing documents properly, and completing important steps like meeting accessibility guidelines can be tough.
Regular design reviews can help everyone stay on track, but it’s easy to get sidetracked by conversations about naming conventions and whether you’re using the right shade of blue. That can take focus away from the bigger pict
When we post about new Sketch releases, we usually talk about the big new features — things like prototyping or performance upgrades. But sometimes, that means the smaller details can get overlooked.
Over the years, we’ve added all kinds of neat little tricks to the Mac app to make it easier and more intuitive to use. So now we thought it was time to pull out a few of the best. Whether you’re a newcomer or a seasoned pro, we hope there’s something in here that surprises you.
1. Drag to delet
Putting people are the heart of your projects can help users connect with your designs. But a lot of the time, the visuals we encounter both online and in the physical world simply don’t reflect the reality of the world around us. Often, that means you’ll see icons, illustrations, and avatars primarily featuring able-bodied white people.
Representation matters. And here at Sketch, we want to help you create inclusive designs that are accessible to everyone. So we’ve gathered together some awes
When we announced version 67 of the Mac app, we put a lot of focus on the performance improvements it brought. Our team worked hard behind the scenes to streamline things and make the whole app feel a lot smoother and more responsive. Take a look at our announcement post to find out more.
Now, we want to give you a look at our approach to speeding up Symbols. This is the first in a new series of posts where we’ll dive a little deeper into the technical side of the app. Stay tuned for more in f
We’ve always aimed to make Sketch flexible and powerful. And over the years, as we’ve added more functionality, documents have gotten bigger and more complex — which can make a difference to performance. We know this can have a huge impact on your workflow. So we’ve been listening carefully to your feedback on this, and we’ve spent the last few months working hard on measuring and improving performance across the app. In this release, that’s paying off in a big way.
It all starts with Symbols.
It’s that time of year again. WWDC kicked off yesterday with the customary keynote and software announcements. And while this year we were obviously unable to attend in person (or be at the Layers conference across the street from the San Jose Convention Center), there was still plenty of exciting things to talk about.
The big news was the confirmation that Macs will soon be moving to Apple’s own custom silicon, plus a major redesign for macOS. But there were plenty of other things to be excit
Whether you’re new to Sketch or a seasoned pro, taking the time to learn the keyboard shortcuts for common actions will seriously speed up your workflow.
So to make things easier, we’ve put together a list of the best Sketch keyboard shortcuts that you’ll use every day. These shortcuts cover some of the most common actions and features you’re likely to use — if you can train your muscle memory to use them, you’ll give your workflow a serious boost.
You can check out our shortlist below, but
Introducing individual asset exports. We’re happy to announce one of the most requested additions to our developer handoff offering — the option to export individual assets from Cloud. Now, you can use Cloud Inspector to select a layer and download it using any of the export presets set up for it — all from the comfort of your browser.
Individual asset exports give you more control, speed up your workflow and make developer handoff even easier. Check out the documentation to find out how to ma
Welcome to the new Sketch blog. We’re moving away from Medium to make a new home on sketch.com. In the coming months you’ll see all kinds of posts — from company news and update announcements, to insider access and tutorials to help you get more from Sketch. We can’t wait to show you what’s in store.
We’ll be moving the rest of our blog archives over to the new site very soon, with redirects to make sure any links you’ve saved will still work. So go ahead and add us to your bookmarks — or subs
As designers, it’s natural for us to want our work to look its best. Nobody wants to make something that looks unbalanced, unfinished, or just plain ugly. That’s why it can be easy to ignore product and interaction details, and instead focus on solving visual problems. But when it comes to creating interfaces, using ‘perfect’ data to make your designs look great only sets you up to fail when it comes to user testing. In real-life, nobody’s perfect.
You might assume everyone will choose a neat,
Over a million people rely on Sketch to do their best work — from freelancers to some of the world’s largest and most influential design teams. Building and maintaining a product that’s become an essential part of so many workflows is a great responsibility. And it’s one we take very seriously.
With that in mind, we wanted to give you a glimpse behind the scenes at how we work — and how ‘eating our own dogfood’ does more than just help us catch bugs before each release.
‘Dogfooding’ is the
Our community of plugin developers do incredible things. Whether they’re just trying to overcome a barrier they’ve hit in their own designs, or they’re creating something that makes everyone’s lives easier, their work makes Sketch better.
In this new series, we’re picking out some of the best plugins available for the Mac app. Whether we’re making recommendations for export excellence, proposing plugins for a specific design project, or suggesting ways to speed up your workflow, there’s sure t